top of page
This site was designed with the
.com
website builder. Create your website today.
Start Now
unreal
source
HOME
LEARN
FREE TUTORIALS
ASSETS
Best Sellers
Games
Consoles
Controllers
Accessories
Projects
More
Use tab to navigate through the menu items.
Log In
Play Video
Play Video
16:34
Unreal Engine Displacement Tool with Snow and Moss Generation
Hey everyone! Excited to share with you some updates to my Displacer Tool. Some great new features like the ability to convert to static mesh right within the Blueprint and several Quality of life Improvements! PURCHASE DISPLACER TOOL Unreal marketplace : https://www.unrealengine.com/marketplace/en-US/product/displacer-snow-gen Artstation Marketplace : https://www.artstation.com/a/24612360 PRODUCT PAGE https://www.createunreal.com/displacer ------------------------- Check out my new Unreal Engine Resource site! https://www.createunreal.com ------------------------- Your support truly matters! https://www.patreon.com/user?u=109471592 ------------------------- More of my Work : https://metatrox.com https://www.artstation.com/metatrox http://instagram.com/metatrox https://twitter.com/metatrox
Play Video
Play Video
01:51:29
Create Unreal - Let's Play with Cloth Physics in Unreal Engine
Hey everyone, Join mewhile we experiment with cloth physics in Unreal. I'll go through some of my methods and techniques for creating artwork and chat with you all Live. I have just launched my Patreon, I get it theres a lot of people asking for money these days. Just take a look and I would appreciate any help. https://patreon.com/user?u=109471592 Check out my New Unreal Engine Resource site: https://CreateUnreal.com ------------------------- 0:00 Count Down ------------------------- Check out my New Unreal Engine Resource site: https://CreateUnreal.com ------------------------- More of my Work https://metatrox.com https://www.artstation.com/metatrox http://instagram.com/metatrox https://twitter.com/metatrox
Play Video
Play Video
02:56:49
Create Unreal - Let's Play with Physics in Unreal Engine
Hey everyone, Join me in creating this cool art piece. I'll go through some of my methods and techniques for creating artwork and chat with you all Live. I have just launched my Patreon, I get it theres a lot of people asking for money these days. Just take a look and I would appreciate any help. https://patreon.com/user?u=109471592 Check out my New Unreal Engine Resource site: https://CreateUnreal.com ------------------------- 0:00 Count Down ------------------------- Check out my New Unreal Engine Resource site: https://CreateUnreal.com ------------------------- More of my Work https://metatrox.com https://www.artstation.com/metatrox http://instagram.com/metatrox https://twitter.com/metatrox
Play Video
Play Video
01:46:42
Create Unreal - Let's Make this Art in Unreal Engine - The Hatchery
Hey everyone, Join me in creating this cool art piece. I'll go through some of my methods and techniques for creating artwork and chat with you all Live. I have just launched my Patreon, I get it theres a lot of people asking for money these days. Just take a look and I would appreciate any help. https://patreon.com/user?u=109471592 Check out my New Unreal Engine Resource site: https://CreateUnreal.com Links to Assets/Tool used : Displacer Tool : https://www.createunreal.com/displacer Scatter Tool : https://www.unrealengine.com/marketplace/en-US/product/ia-scatter Space Suit / AstroNova : https://www.bigmediumsmall.com/astronova VDB Shader : https://www.thepixellab.net/free-advanced-volume-vdb-shader Cloud VDBs : https://jangafx.com/software/embergen/download/free-vdb-animations/ Tendrils : https://www.unrealengine.com/marketplace/en-US/product/alien-tendrils-22-types-assetkit-pbr Alien Creature : https://www.unrealengine.com/marketplace/en-US/product/asc-teuthisan hdri : https://polyhaven.com/a/belfast_sunset_puresky Megascans : Swamp Water Material / Icelandic Rocky Ground Mixamo UE Retargeter : https://www.unrealengine.com/marketplace/en-US/product/mixamo-animation-retargeting-2 ------------------------- 0:00 Count Down ------------------------- Check out my New Unreal Engine Resource site: https://CreateUnreal.com ------------------------- More of my Work https://metatrox.com https://www.artstation.com/metatrox http://instagram.com/metatrox https://twitter.com/metatrox
Play Video
Play Video
02:17:34
Create Unreal - Let's Make this Art in Unreal Engine - Walking Deep
Hey everyone, Join me in creating this cool art piece. I'll go through some of my methods and techniques for creating artwork and chat with you all Live. Check out my New Unreal Engine Resource site: https://CreateUnreal.com Links to Assets/Tool used : Displacer Tool : https://www.createunreal.com/displacer Scatter Tool : https://www.unrealengine.com/marketplace/en-US/product/ia-scatter Space Suit / AstroNova : https://www.bigmediumsmall.com/astronova Underwater BP / Fish and Shark : https://lynkolight.gumroad.com/l/fabiz?layout=profile Meascans : Coral and Submerged Foliage / Thai Rippled Sand ------------------------- 0:00 Count Down 5:26 Let's Get Started 7:30 Create the Ground 10:30 Plugins 14:45 Ground Detail & Scale 21:45 Scattering Coral 33:09 Scattering Seaweed 28:28 Distance Plane 52:20 Adding Fish 1:05:15 Specs / Chat 1:07:00 Adding Shark 1:09:25 Adding Niagara Water Particles 1:13:10 Niagara Fluid Dust 1:18:57 Shoulder Lights 1:23:30 Post Process Volume 1:28:57 Exponential Height Fog 1:31:50 Lighting! 1:41:55 Camera 2:01:00 Sequencer ------------------------- Check out my New Unreal Engine Resource site: https://CreateUnreal.com ------------------------- More of my Work https://metatrox.com https://www.artstation.com/metatrox http://instagram.com/metatrox https://twitter.com/metatrox
Play Video
Play Video
00:29
How to add Older Unreal Assets into New Projects - Fix "No Compatible User Projects Found"
Every wondered why you cant add certain assets to your projects? Some older assets haven't been updated to newer versions of Unreal but you can still add them! Here is how to override the "No Compatible User Projects Found" and still add them to your project. Super easy and Super simple! ------------------------- Show me some love and check it out, my assets on the marketplace now https://www.unrealengine.com/marketplace/en-US/profile/Metatrox ------------------------- 0:00 Intro ------------------------- More of my Work https://metatrox.com https://www.artstation.com/metatrox http://instagram.com/metatrox https://twitter.com/metatrox
Play Video
Play Video
27:15
Snow Generator Tool for Unreal Engine - Includes Displacer Tool (V2.0)
Very excited for version 2.0 of my Displacer Tool for Unreal Engine 5. With this update we gain Snow Generation! Perfect for adding Geometry based snow build up to your displacer assets or any other static mesh! Super easy to use yet highly customizable! Links to Purchase Displacer / Snow Gen Tool : Unreal Marketplace : https://www.unrealengine.com/marketplace/en-US/product/displacer-snow-gen Artstation Marketplace : https://www.artstation.com/marketplace/p/YBepa/displacer-for-unreal-engine-5 Link for additional details and examples : https://www.metatrox.com/displacer Make sure you check out this video for details and how to use Displacer Tool https://youtu.be/n3t78jJ0sOs If you use my Displace Tool in your projects please send renders to me and I'll feature them on the website with credit to you. I would like to give thanks/credits to @CB3DART and @RyanSchmidtEpic for some incredible detailed tutorials and guides that helped make this tool happen. 0:00 Intro 0:50 Enable Geometry Script Plugin 1:07 Update Contents Overview 2:10 Snow Gen Sample Level 3:16 Quick Snow Gen BP Overview 4:19 Calculate Mesh Height 6:13 Generate Our First Snow Displacer Plane 8:03 Generate Snow of Displacer Sphere 9:15 Generate Snow on a Photogrammetry Static Mesh 11:23 Parameters (SNOW) 16:49 Parameters (REMESH) 21:24 Parameters (DISPLACMENT) 22:43 General Notes 23:23 Generate Static Mesh 24:02 Sample Snow Material Blend 25:07 Outro and Details
Play Video
Play Video
20:15
Dynamic Non Destructive Displacement for Unreal Engine 5 (V1.0)
*NOW AVAILABLE ON BOTH UNREAL MARKERT AND ARTSTATION This is an Overview / Tutorial of my new Unreal Engine tool called Displacer. Its a simple yet powerful Blueprint for taking Materials such as Megascans with displacement maps and creating Realtime non destructive geometry displacement. This tool uses Unreal Engine Geometry Script for creating displacement with subdivision on the fly. The typical method for displacing meshes in Unreal has been using the Modeling Tool Plugin to displace a mesh , however once you click accept the mesh is baked and you can no longer modify it or make changes. Displace makes Displacement simple! Link to Purchase Displace Tool : *Currently Only available on the Artstation marketplace. https://www.artstation.com/marketplace/p/YBepa/displacer-for-unreal-engine-5 Link for additional details and examples : https://www.metatrox.com/displacer VERSION 2.0 Has been Launched! New Snow Generation! Check out the video. https://youtu.be/To-zYv8hgMs If you use my Displace Tool in your projects please send renders to me and I'll feature them on the website examples. I would like to give thanks/credits to @CB3DART and @RyanSchmidtEpic for some incredible detailed tutorials and guides that helped make this Tool. 0:00 Intro 1:10 Install Geometry Script Plugin 1:32 Contents Overview 2:18 Add Displacer BP 2:36 Add Mesh / Material 3:10 Add Displacement Map 3:40 Explain Megascans Packaged Material 4:56 Displacer Power / Subdivisions 6:42 Freeze Script 8:05 Displacement UV Settings 10:05 Advanced Options 11:43 Plane Mesh / Asset Blending 13:08 Duplicate / Re-Link Mesh 14:48 Convert to Static Mesh 15:20 Modeling Tool Plugin 16:26 Convert to Nanite 17:24 Fix Nanite Shadow/Texture 18:41 Overview
Play Video
Play Video
17:32
Unreal Engine Path Tracing Glass Shader Asset Pack - Overview
Hey everyone! Super excited to share my new/first Unreal marketplace Asset. This is a Path Tracing Shader material I've been developing over the past couple month. I'm a big fan of the Path tracer in Unreal Engine 5 and producing accurate quality glass with a large amount of customization is exactly what I need. Link to Purchase the Shader pack : https://www.unrealengine.com/marketplace/en-US/product/path-tracing-glass-shader Link for additional details and examples : https://www.metatrox.com/path-trace-glass-shader If you use my shader pack in your projects please send them to me and i'll feature them on the website 0:00 Intro 0:36 Sample Level 1:58 Clear Glass 2:40 Opaque Glass 2:59 Normal Map Glass 3:51 Emissive Glass 4:04 Imperfection Glass 4:46 Bubble Glass 6:16 Content Overview 6:54 Material Instance Overview 16:01 Master Material Overview 16:28 Wrap Up
Play Video
Play Video
05:56
How to Enable Volumetric Fog with Path Tracing in Unreal Engine 5.1
Here is a quick tutorial along with some examples on how to enable Volumetric Fog with the Exponential Height Fog while using Path Tracer. 1) Enable Infinent Extent Bounds on your Post Process Volume 2) Enable "Reference Atmosphere" on your Post Process Volume 3) Enable "Volumetric Fog" on your Exponential Height Fog 4) Zero the World Coordinates of your Exponential Height Fog 5) Increase your Fog density, Switch to Path Tracer and Enjoy! 0:00 Intro 0:16 Create Project / Enable Ray tracing 0:33 Add Fog / Volumetric Fog 1:25 Create Post Process Volume 1:48 Set Path Trace Settings in PPV 2:07 Zero Position of Exponential Height Fog 3:14 Fog Sample 1 4:02 Fog Sample 2 4:27 Fog Sample 3 5:11 Wrap Up
Play Video
Play Video
00:33
How to Enable Volumetric Fog with Path Tracing in Unreal Engine 5.1
Here is a quick tutorial along with some examples on how to enable Volumetric Fog with the Exponential Height Fog while using Path Tracer. 1) Enable Infinant Extent Bounds on your Post Process Volume 2) Enable "Reference Atmosphere" on your Post Process Volume 3) Enable "Volumetric Fog" on your Exponential Height Fog 4) Zero the World Coordinates of your Exponential Height Fog 5) Increase your Fog density, Switch to Path Tracer and Enjoy!
Play Video
Play Video
36:44
Create a Micro Biome Planter in Unreal Engine 5 Using Free Assets. Complete follow Guide
HTodays video is a complete guide / tutorial for creating a Desktop style Micro Biome Planter. We will be using Free assets from the marketplace and Path Tracing for a realistic finished render! Link to HDRI on PolyHaven : https://polyhaven.com/a/brown_photostudio_04 Link to Animal pack on Marketplace : https://www.unrealengine.com/marketplace/en-US/product/17c2d7d545674204a7644c3c0c4c58ba My Final Renders of my Original Micro Biome that inspired this. https://www.artstation.com/artwork/KO9XyG Command to fix Foliage culling distance r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0 0:00 Intro 0:11 Download Assets / Plugins 0:39 Create New Project 0:58 Enable Plugins 1:20 Create Level and Add HDRI 2:56 Create Planter / Vase Glass 7:08 Create Stand 9:17 Create Soil / Dirt 10:54 Download Textures 12:00 Add Textures to Objects 13:05 Displace Soil Mesh 15:05 Adjust UV's on Stand 16:16 Create Glass Material (Lumen Version) 21:08 Add Foliage to Biome 26:11 Add Character / Animal 28:07 Create Floor and Displace 30:57 Create Camera 33:17 Update HDRI 34:24 Enable Path Tracing 35:29 Update Glass Material to Path tracing Version 36:16 Outro / Sample Images
Play Video
Play Video
12:06
Use Custom Stylized Body and Rig with Realistic MetaHuman Head and Facial Rig
This is PART 2 of Turning a Stylized Character into a Realistic style MetaHuman. Check out Part 1 here https://youtu.be/EUXOHDzgy2E Links to other Helpful Tutorials for accomplishing this : https://www.youtube.com/watch?v=y42Qej7Bx8g&t=742s https://www.youtube.com/watch?v=7iCMspltj24 Download the Mask I modified for this specific model creation : https://static.wixstatic.com/media/4fbdaf_fdca751b65374d69a2e7a168c3ca114e~mv2.jpg --------------------------------- Link to Stylized Character : https://www.unrealengine.com/marketplace/en-US/product/stylized-male-character-kit-casual MetaHuman Plugin : https://www.unrealengine.com/marketplace/en-US/product/metahuman-plugin MetaHuman Creator : https://metahuman.unrealengine.com/ View Final Rendered Images : https://www.artstation.com/artwork/aGX5nJ 0:00 Intro 0:22 Create a new Blueprint 0:52 Rename Stylized Meshes 1:48 Open Blueprint / Add Meshes 2:43 Construction Script for Blueprint 3:18 Create Level Sequence 3:45 Place Your New Blueprint into Scene / Sequence 4:01 Add Animation Track to Blueprint in Sequence 4:43 Modify MetaHuman Blueprint to Isolate the Head 5:25 Hide Body Parts 5:35 Mask Shoulders from Head 7:01 Add MetaHuman Head to Your New Blueprint 7:29 Size/Position Head onto Body 8:57 Set LOD Synce to 0 9:13 Update Blueprint in Sequence 10:37 Add Animation Track to new Blueprint 11:15 Outro
Play Video
Play Video
07:11
Turn a Stylized Character into a Realistic MetaHuman - Mesh to Metahuman - Advanced Speed Guide
ADVANCED SPEED GUIDE Here is a Tutorial on how I took Free Marketplace assets of a Stylized Character and turned it into a Realistic Metahuman Character. * If you need a more step by step guide try this extended beginners guide. https://www.youtube.com/watch?v=HIxUJMmb77M&t=1530s ** Part 2 Creating a Blueprint to Combine the Stylized Body /Clothes with the Metahuman Head. https://www.youtube.com/watch?v=8l2WRBLYeFk&t=302s Link to Stylized Character : https://www.unrealengine.com/marketplace/en-US/product/stylized-male-character-kit-casual MetaHuman Plugin : https://www.unrealengine.com/marketplace/en-US/product/metahuman-plugin MetaHuman Creator : https://metahuman.unrealengine.com/ View Final Rendered Images : https://www.artstation.com/artwork/aGX5nJ 0:00 Intro 0:27 Download Assets / Plugins 0:52 Install Plugin 1:14 Create New Project / Add Content / Enable Plugin 1:45 Create MetaHuman Identity / Import Original mesh 2:30 Set up view for Solve 2:57 Promote Frame / Auto Track 3:40 Lock Camera / Fine Tune 3:57 Choose Body 4:08 Identity Solve / Compare Mesh 4:22 Mesh to MetaHuman 4:45 Open MetaHuman Creator 5:10 Edit Region Influence 6:10 Eidt your MetaHuman 6:25 Import MetaHuman 6:40 Add Stylized Clothes 6:55 Outro
Play Video
Play Video
31:05
Turn a Stylized Character into a Realistic MetaHuman - Mesh to Metahuman - Extended Beginners Guide
Here is a Tutorial on how I took Free Marketplace assets of a Stylized Character and turned it into a Realistic Metahuman Character. * Are you a more advanced user? Try out the Speed Guide here https://www.youtube.com/watch?v=EUXOHDzgy2E&t=22s ** Part 2 Creating a Blueprint to Combine the Stylized Body /Clothes with the Metahuman Head. https://www.youtube.com/watch?v=8l2WRBLYeFk&t=302s Link to Stylized Character : https://www.unrealengine.com/marketplace/en-US/product/stylized-male-character-kit-casual MetaHuman Plugin : https://www.unrealengine.com/marketplace/en-US/product/metahuman-plugin MetaHuman Creator : https://metahuman.unrealengine.com/ View Final Rendered Images : https://www.artstation.com/artwork/aGX5nJ 0:00 Intro 0:12 Download Assets / Plugins 1:46 Create New Project 3:35 Enable MetaHuman plguin 4:04 Add Content to Project 5:53 Create MetaHuman Identity 6:40 Import Original Mesh into Indentity 7:05 Prepare Head in View 8:15 Promote Frame / Auto Track 9:20 Lock Camera / Fine Adjustments 10:50 Body Choice 11:34 MetaHuman Identity Solve 12:26 Open MetaHuman Creator 13:50 MH Beginning Edits 15:00 Edit Mesh Blend Region Influence 17:00 Customized your HM 22:34 Import MH into Unreal 24:25 Place MH BP 25:50 Place Stylized Clothes 30:00 Closing Thoughts
bottom of page